Make ToGather Webinar + Workshop is a design platform initiated to bridge the gap between interaction design education and practice. Join our conversation over up-to-date design trends and the fresh thoughts around making and creating.

Make ToGather: Interaction Design Webinar+Workshop, organized during 2021 IAP, is a three-day webinar + workshop series aiming at bridging the multidisciplinary interaction design professionals and introducing design thinking and creation to the MIT community.

The series consists of three days of online webinars and short workshop sessions after the webinar. In the webinar session, we invited six creative professionals ranging from industrial design, interaction design, architecture, design education, innovation leadership, and entrepreneur to share their stories and experience in the interaction and experience design field. At the end of each session, participants will join in a short hands-on workshop to apply their takeaway from the webinars to real-world cases.

The goal is to help participants better bridging the sharing with real-world design experience.







DAY 1:

MAKE PATH   Jan 6th , 2021, 9:00 - 11:00 a.m. (EST)

Interaction Design
for a post-COVID-19 world
“It seems to me that most designers were doing it wrong for decades, without even knowing. Now that we know, what do we do?”

There are new forms of interaction between people and services that are emerging as a result of COVID-19’s restrictions like social distancing, contactless stores, or eCommerce. Assuming these restrictions will last for a few years, It’s important for Interaction Designers to re-think an approach to create products and services that truly matter to people. This class doesn’t bring answers, but merely provocations and questions on how Democratic Design may be a way to create a new language of interaction design that creates togetherness mitigates digital fatigue, counteracts anxiety, and rebuilds trust.

EQ Design Self

"We are living in a world that is full of distractions, influences, and fear. As creatives, we don’t often take the time to REFLECT on why we THINK the way we do. Yet, we live in a cyclical construct that yields the same results, even when we try to apply new processes. Why is this? Imagine, if you are trying to solve a problem, and the only way you can look at it and define that problem is through the optics/mindset of what you knew to be true. However, one day your eyes opened up to a NEW truth, one that when looking at that same problem you could see things never discovered before. 


I have spent many years trying to tackle this issue of ‘being’ as contrasted with “how I wound up being”. As a result, it has lead me to explore many NON-DESIGN-related paths to develop a knowledge base that is helping me to redefine myself first and hopefully the world consequentially after. Join me as I explore how the Emotional Quotient connects to design and research as a process for designers/creatives to consider that will lead to real-time results.

“Imagine, if you are trying to solve a problem and the only way you can look at it and define that problem is through the optics/mindset of what you knew to be true. However, one day your eyes opened up to a NEW truth, one that when looking at that same problem you could see things never discovered before.”
Day 1 Webinar + Workshop is hosted and facilitated
by Sheng-Hung Lee and Ziyuan Zhu.

DAY 2:

MAKE SPACE   Jan 13th , 10:00 - 11:30 a.m. (EST)

Indexed Interaction

In the emerging XR innovations where we pass more time for the growing amount of purposes – TikTok prepares live interactions features for artists, Facebook “gives away” the Oculus Quest 2 and creates Venues, Apple patents new AR glasses, Balenciaga creates a virtual store accessible from the web in the format of video games and more. User interaction and experience remain to be a critical medium to power new research and achievements. How to start thinking about human interaction in digital spaces that not only serve a purpose but also induce scalability and integration?

In this talk, a number of VR/AR projects will be showcased, stressing accessibility and highlighting what could be the best practices in this ever-evolving panorama. Furthermore, we will look through the lens of the data cloud revolution as a primary source of understanding of
how networked platforms where human interaction is included, work.

“Develop a language that speaks to the future.”
Inspiring Japan 

As design professionals, we know we must always balance money and heart -- the things that our users/clients/customers need and want with the things that we personally need and want. But how often do we find ourselves tipping the scale, making sure others get what they need but personally feeling uninspired, dispassionate, and/or lacking the spark that kindles our creativity?

Having lived in Japan for almost 10 years, I am constantly finding myself immersed in
creative inspiration. But like with all things in Japan, the most interesting finds are usually hidden beneath the surface. In my talk, I will share some of these finds and the Japanese cultural philosophies that may have inspired them.

“How can our deeper understanding of Japanese philosophy and culture inspire us in new ways and bring greater poetry to our work?”
Day 2 Webinar + Workshop is hosted and facilitated
by Azury Lin and Nani Kim.

MAKE CONNECTIONS   Jan 20th , 9:00 - 11:00 a.m. (EST)

DAY 3:

Day 3 Webinar + Workshop is hosted and facilitated
by John Liu and Jonathan Marcus.
We are going to release our day3 speakers soon.
Keep tuned with
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Human-Centered Systems Design

Planet D is a new MIT club that intends to bring together MIT students who are interested in the emerging field of Human-Centered Systems Design (HSD). Initiated by six graduate students from interdisciplinary programs, we wish to create a space for open discussion, collaboration, and professional development specific to HSD, which is not currently served anywhere on campus.

HSD is a set of frameworks and methodologies that aims to solve societal challenges on a systemic scale. The discipline combines theories and ideas from the fields of System Engineering, System Thinking, System Dynamics, Design Thinking, and Sustainability.

​Planet D Advisor

  • Olivier De Weck, Professor of Aeronautics and Astronautics

  • Joseph Coughlin, Director of MIT AgeLab

  • Matty Kressy, Founding Director of MIT IDM Program

  • Tony Hu, Academic Director of MIT IDM Program

  • Steve Eppinger, Co-Director of MIT SDM Program

  • Maria C. Yang, Professor of Mechanical Engineering

Want to be part of the MIT club - Planet D?

Please contact us HERE!


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